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CG PRODUCTION OSS

A complete animation film production process with patented IP rights
that provides a general production line management system and maintenance services.

Hong Li Animation Studios integrates and improves the production control system. We realize the technical closed-loop of a CG production process
and complete the integration of company management (OA), project management (PM) and financial management (FM), forming a
CG production system service which enables customers to obtain rapid start-up, continuous maintenance, accurate tracking and flexible expansion.

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HONGLI
PIPELINE
Hongli's pipeline is a system based solution which can support various CG animation work flows. Thanks to a large
number of project requirements from different studios, we redeveloped the UniPipe framework and expanded the OA, PM, FM production system. What's more, we can support different studios and various CG animation production requirements. With the support of our tools and production teams, films such as The Wind Guardians, Jiang Ziya, Ne Zha, Deep Sea and others have had successful theatrical releases. With the help of Hongli's pipeline, we can easily acquire project-tested solutions and supporting toolkits, not only for in-house productions,
but also for client based projects. We also have a strong TD & RD team to provide support and develop solutions.
1st
Hongli's pipeline provides support for various mainstream DCC software processes in CG production, it can perfectly match Shotgun's
workflow, and extend processes based on Maya or other similar production platforms.
2nd
Uploading and downloading of all links in UniPipe
has been expanded:

Digital content can transfer between departments or production stages, with complete content subassembly and assembly integration. This part is dependent on production specifications and Hongli's pipeline will provide the corresponding docking specifications of the collections and distributions configuration. Under different circumstances, collection and distribution, file splitting and assembly programs will have different sub-behaviors.
  • Suitable for a large number of
    animation studios:

    More than 20 items can be used to
    expand the "sub behavior" of the collec-
    tion and distribution

  • More rigorous specification checking:

    More than 50 items are used to expand inspection items

  • More detailed documentation:

    All links are presented in a user
    friendly interface with videos and
    dynamic graphs

3rd
Outsourcing/Backsourcing content analysis module: Calculates, analyzes and verifies the backsourcing content and provides data to producers, animators and TDs, this data can be used for evaluating project content performance and complexity, and verifying content integrity.
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4th

Hongli's Open End-CG SurvivalKit:

  • Reminder of filling working hours
  • Power off when off duty/ Rendering order
  • Connect starter
  • Start the studio’s own office platform,
    Wiki and other commonly used pages
  • Configure and open common tools
5th

Hongli's Starter-Multi project software configuration:

  • Software plug-ins that allow TD to directly configure project specifications
  • Running multiple instances of DCC at the same time,
    loading different versions of plug-ins without conflicts.
  • Depending on project requirements from different departments,
    configure or load multiple sets of plug-ins.
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